Choose your operating system:
Windows
macOS
Linux
| ISoundfieldEncodingSettingsProxy::Duplicate()
|
Module |
|
Header |
/Engine/Source/Runtime/SoundFieldRendering/Public/SoundFieldRendering.h |
Include |
#include "SoundFieldRendering.h" |
Source |
/Engine/Source/Runtime/SoundFieldRendering/Private/SoundFieldRendering.cpp |
virtual TUniquePtr< ISoundfieldEncodingSettingsProxy > Duplicate() const
This should return a new, identical encoding settings.