Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/SoundFieldRendering/Public/SoundFieldRendering.h |
Include |
#include "SoundFieldRendering.h" |
Source |
/Engine/Source/Runtime/SoundFieldRendering/Private/SoundFieldRendering.cpp |
void DecodeAudioDirectlyToDeviceOutputPositions
(
const FAmbisonicsSoundfieldBuffer & InputData,
const FSoundfieldSpeakerPositionalData & OutputPositions,
Audio::FAlignedFloatBuffer & OutputData
)