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Module |
|
Header |
/Engine/Source/Runtime/SoundFieldRendering/Public/SoundFieldRendering.h |
Include |
#include "SoundFieldRendering.h" |
Source |
/Engine/Source/Runtime/SoundFieldRendering/Private/SoundFieldRendering.cpp |
static void RotateFirstOrderAmbisonicsBed
(
const FAmbisonicsSoundfieldBuffer & InputData,
FAmbisonicsSoundfieldBuffer & OutputData,
const FQuat & DestinationRotation,
const FQuat & PreviousRotation
)