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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/UMG/Public/Animation/UMGSequencePlayer.h |
Include |
#include "Animation/UMGSequencePlayer.h" |
class UUMGSequencePlayer :
public UObject,
public IMovieScenePlayer
Name | Description | |
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UUMGSequencePlayer ( |
Name | Description | ||
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const UWidge... |
GetAnimation() |
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FQualifiedFr... |
GetCurrentTime() |
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GetUserTag() |
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InitSequencePlayer ( |
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IsPlayingForward() |
Gets the current time position in the player (in seconds). |
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FOnSequenceF... |
OnSequenceFinishedPlaying() |
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Pause() |
Pauses a running animation |
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Play ( |
Begins playing or restarts an animation |
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PlayTo ( |
Begins playing or restarts an animation and plays to the specified end time |
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RemoveEvaluationData() |
Disable this sequence player by removing any of its animation data from the entity manager |
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Reverse() |
Reverses a running animation |
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SetCurrentTime ( |
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SetNumLoopsToPlay ( |
Sets the number of loops to play |
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SetPlaybackSpeed ( |
Sets the animation playback rate |
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SetUserTag ( |
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Stop() |
Stops a running animation and resets time |
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TearDown() |
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Tick ( |
Updates the running movie |
Name | Description | ||
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BeginDestroy() |
UObject interface |
Name | Description | ||
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UObject *... |
AsUObject() |
Cast this player instance as a UObject if possible |
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UMovieSceneE... |
ConstructEntitySystemLinker() |
Called to retrieve or construct an entity linker for the specified playback context |
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FMovieSceneR... |
GetEvaluationTemplate() |
IMovieScenePlayer interface |
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GetEventContexts() |
Access the event contexts for this movie scene player |
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UObject *... |
GetPlaybackContext() |
Access the playback context for this movie scene player |
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EMovieSceneP... |
GetPlaybackStatus() |
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GetViewportSettings ( |
Get the current perspective viewport settings |
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PostEvaluation ( |
Called by the evaluation system after evaluation has occured |
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PreEvaluation ( |
Called by the evaluation system when evaluation has just started. |
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SetPlaybackStatus ( |
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SetViewportSettings ( |
Set the perspective viewport settings |
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UpdateCameraCut ( |
Updates the perspective viewports with the actor to view through |
Name |
Description |
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FOnSequenceFinishedPlaying |
Name | Description | ||
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double |
GetTimeCursorPosition() |
Please use GetCurrentTime instead. |