UBackgroundBlurSlot

The Slot for the [UBackgroundBlurSlot](API\Runtime\UMG\Components\UBackgroundBlurSlot), contains the widget displayed in a BackgroundBlur's single slot

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Inheritance Hierarchy

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlurSlot.h

Include

#include "Components/BackgroundBlurSlot.h"

Syntax

class UBackgroundBlurSlot : public UPanelSlot

Remarks

The Slot for the UBackgroundBlurSlot, contains the widget displayed in a BackgroundBlur's single slot

Variables

Name Description

Protected variable

TEnumAsByte< EH...

 

HorizontalAlignment

The alignment of the object horizontally.

Protected variable

FMargin

 

Padding

The padding area between the slot and the content it contains.

Protected variable

TEnumAsByte< EV...

 

VerticalAlignment

The alignment of the object vertically.

Constructors

Name Description

Public function

UBackgroundBlurSlot

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

BuildSlot

(
    TSharedRef< SBackgroundBlur > InBac...
)

Builds the underlying slot for the slate BackgroundBlur.

Public function

void

 

SetHorizontalAlignment

(
    EHorizontalAlignment InHorizontalAl...
)

Public function

void

 

SetPadding

(
    FMargin InPadding
)

Public function

void

 

SetVerticalAlignment

(
    EVerticalAlignment InVerticalAlignm...
)

Overridden from UPanelSlot

Name Description

Public function Virtual

void

 

SynchronizeProperties()

Applies all properties to the live slot if possible.

Overridden from UVisual

Name Description

Public function Virtual

void

 

ReleaseSlateResources

(
    bool bReleaseChildren
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally