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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/UMG/Public/Components/CanvasPanelSlot.h |
Include |
#include "Components/CanvasPanelSlot.h" |
class UCanvasPanelSlot : public UPanelSlot
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bAutoSize |
When AutoSize is true we use the widget's desired size |
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LayoutData |
The anchoring information for the slot |
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ZOrder |
The order priority this widget is rendered in. |
Name | Description | |
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UCanvasPanelSlot ( |
Name | Description | ||
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BuildSlot ( |
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GetAlignment() |
Gets the alignment on the slot |
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GetAnchors() |
Gets the anchors on the slot |
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GetAutoSize() |
Gets if the slot to be auto-sized |
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GetLayout() |
Gets the layout data of the slot |
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GetOffsets() |
Gets the offset data of the slot, which could be position and size, or margins depending on the anchor points |
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GetPosition() |
Gets the position of the slot |
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GetSize() |
Gets the size of the slot |
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GetZOrder() |
Gets the z-order on the slot |
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RebaseLayout ( |
Compares the saved base layout against the current state. |
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SaveBaseLayout() |
Stores the current layout information about the slot and parent canvas. |
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SetAlignment ( |
Sets the alignment on the slot |
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SetAnchors ( |
Sets the anchors on the slot |
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SetAutoSize ( |
Sets if the slot to be auto-sized |
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SetDesiredPosition ( |
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SetLayout ( |
Sets the layout data of the slot |
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SetMaximum ( |
Sets the anchors on the slot |
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SetMinimum ( |
Sets the anchors on the slot |
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SetOffsets ( |
Sets the offset data of the slot, which could be position and size, or margins depending on the anchor points |
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SetPosition ( |
Sets the position of the slot |
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SetSize ( |
Sets the size of the slot |
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SetZOrder ( |
Sets the z-order on the slot |
Name | Description | ||
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DragDropPreviewByDesigner |
Called by the designer when a design-time widget is dragged. |
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NudgeByDesigner |
Called by the designer to "nudge" a widget in a direction. |
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SynchronizeFromTemplate ( |
Called by the designer when a design-time widget needs to have changes to its associated template synchronized. |
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SynchronizeProperties() |
Applies all properties to the live slot if possible. |
Name | Description | ||
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ReleaseSlateResources ( |
Name | Description | ||
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PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |
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PreEditChange ( |
This is called when a property is about to be modified externally |