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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/UMG/Public/Components/DynamicEntryBox.h |
Include |
#include "Components/DynamicEntryBox.h" |
class UDynamicEntryBox : public UDynamicEntryBoxBase
A special box panel that auto-generates its entries at both design-time and runtime. Useful for cases where you can have a varying number of entries, but it isn't worth the effort or conceptual overhead to set up a list/tile view.
that entries here are not virtualized as they are in the list views, so generally this should be avoided if you intend to scroll through lots of items. No children can be manually added in the designer - all are auto-generated based on the given entry class.
Name | Description | ||
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NumDesignerPreviewEntries |
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OnPreviewEntryCreatedFunc |
Called whenever a preview entry is made for this widget in the designer. |
Name | Description | ||
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WidgetT *... |
CreateEntry ( |
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TSubclassOf<... |
GetEntryWidgetClass() |
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RemoveEntry ( |
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Reset ( |
Clear out the box entries, optionally deleting the underlying Slate widgets entirely as well. |
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Reset ( |
Name | Description | ||
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SynchronizeProperties() |
Applies all properties to the native widget if possible. |
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ValidateCompiledDefaults ( |
Called at the end of Widget Blueprint compilation. |