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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/UMG/Public/Components/GridSlot.h |
Include |
#include "Components/GridSlot.h" |
class UGridSlot : public UPanelSlot
A slot for UGridPanel, these slots all share the same size as the largest slot in the grid.
Name | Description | ||
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Column |
The column index of the cell this slot is in |
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ColumnSpan |
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TEnumAsByte< EH... |
HorizontalAlignment |
The alignment of the object horizontally. |
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Layer |
Positive values offset this cell to be hit-tested and drawn on top of others. |
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Nudge |
Offset this slot's content by some amount; positive values offset to lower right |
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Padding |
The padding area between the slot and the content it contains. |
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Row |
The row index of the cell this slot is in |
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RowSpan |
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TEnumAsByte< EV... |
VerticalAlignment |
The alignment of the object vertically. |
Name | Description | |
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UGridSlot ( |
Name | Description | ||
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BuildSlot ( |
Builds the underlying FSlot for the Slate layout panel. |
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SetColumn ( |
Sets the column index of the slot, this determines what cell the slot is in the panel |
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SetColumnSpan ( |
How many columns this slot spans over |
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SetHorizontalAlignment ( |
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SetLayer ( |
Sets positive values offset this cell to be hit-tested and drawn on top of others. |
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SetNudge ( |
Sets the offset for this slot's content by some amount; positive values offset to lower right |
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SetPadding ( |
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SetRow ( |
Sets the row index of the slot, this determines what cell the slot is in the panel |
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SetRowSpan ( |
How many rows this this slot spans over |
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SetVerticalAlignment ( |
Name | Description | ||
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NudgeByDesigner |
Called by the designer to "nudge" a widget in a direction. |
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SynchronizeFromTemplate ( |
Called by the designer when a design-time widget needs to have changes to its associated template synchronized. |
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SynchronizeProperties() |
Applies all properties to the live slot if possible. |
Name | Description | ||
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ReleaseSlateResources ( |