Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Components/Overlay.h |
Include |
#include "Components/Overlay.h" |
class UOverlay : public UPanelWidget
Allows widgets to be stacked on top of each other, uses simple flow layout for content on each layer.
Name | Description | ||
---|---|---|---|
|
TSharedPtr< cla... |
MyOverlay |
Name | Description | |
---|---|---|
|
UOverlay ( |
Name | Description | ||
---|---|---|---|
|
UOverlaySlot... |
AddChildToOverlay ( |
Name | Description | ||
---|---|---|---|
|
UClass * |
GetSlotClass() |
|
|
OnSlotAdded ( |
||
|
OnSlotRemoved ( |
Name | Description | ||
---|---|---|---|
|
const FText |
GetPaletteCategory() |
Gets the palette category of the widget |
|
TSharedRef< ... |
RebuildWidget() |
Function implemented by all subclasses of UWidget is called when the underlying SWidget needs to be constructed. |
Name | Description | ||
---|---|---|---|
|
ReleaseSlateResources ( |