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Module |
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Header |
/Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h |
Include |
#include "Components/OverlaySlot.h" |
class UOverlaySlot : public UPanelSlot
Slot for the UOverlay panel. Allows content to be hover above other content.
Name | Description | ||
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TEnumAsByte< EH... |
HorizontalAlignment |
The alignment of the object horizontally. |
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Padding |
The padding area between the slot and the content it contains. |
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Slot |
A raw pointer to the slot to allow us to adjust the size, padding...etc at runtime. |
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TEnumAsByte< EV... |
VerticalAlignment |
The alignment of the object vertically. |
Name | Description | |
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UOverlaySlot ( |
Name | Description | ||
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BuildSlot ( |
Builds the underlying FSlot for the Slate layout panel. |
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SetHorizontalAlignment ( |
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SetPadding ( |
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SetVerticalAlignment ( |
Name | Description | ||
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SynchronizeProperties() |
Applies all properties to the live slot if possible. |
Name | Description | ||
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ReleaseSlateResources ( |