Choose your operating system:
Windows
macOS
Linux
| UPanelSlot::SynchronizeProperties()
|
Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Components/OverlaySlot.h |
Include |
#include "Components/OverlaySlot.h" |
Source |
/Engine/Source/Runtime/UMG/Private/Components/OverlaySlot.cpp |
virtual void SynchronizeProperties()
Applies all properties to the live slot if possible.