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| UObject::NeedsLoadForServer()
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Module |
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Header |
/Engine/Source/Runtime/UMG/Public/Components/Visual.h |
Include |
#include "Components/Visual.h" |
Source |
/Engine/Source/Runtime/UMG/Private/Components/Visual.cpp |
virtual bool NeedsLoadForServer() const
Called during saving to determine the load flags to save with the object. If false, this object will be discarded on servers
true if this object should be loaded on servers