SWorldWidgetScreenLayer

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Slate/SWorldWidgetScreenLayer.h

Include

#include "Slate/SWorldWidgetScreenLayer.h"

Syntax

class SWorldWidgetScreenLayer : public SCompoundWidget

Functions

Name Description

Public function

void

 

AddComponent

(
    USceneComponent* Component,
    TSharedRef< SWidget > Widget
)

Public function

void

 

Construct

(
    const FArguments& InArgs,
    const FLocalPlayerContext& InPlaye...
)

Public function

void

 

RemoveComponent

(
    USceneComponent* Component
)

Public function

void

 

SetWidgetDrawSize

(
    FVector2D DrawSize
)

Public function

void

 

SetWidgetPivot

(
    FVector2D Pivot
)

Overridden from SWidget

Name Description

Public function Virtual Const

FVector2D

 

ComputeDesiredSize

(
    float LayoutScaleMultiplier
)

Compute the ideal size necessary to display this widget.

Public function Virtual

void

 

Tick

(
    const FGeometry& AllottedGeometry,
    const double InCurrentTime,
    const float InDeltaTime
)

Ticks this widget with Geometry.

Classes

Name

Description

Public struct

FArguments