Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h |
Include |
#include "Slate/SlateVectorArtData.h" |
class USlateVectorArtData : public UObject
Turn static mesh data into Slate's simple vector art format.
Name | Description | |
---|---|---|
|
USlateVectorArtData ( |
Name | Description | ||
---|---|---|---|
|
UMaterialIns... |
ConvertToMaterialInstanceDynamic() |
Convert the material into an MID and get a pointer to the MID so that parameters can be set on it. |
|
EnsureValidData() |
Convert the static mesh data into slate vector art on demand. Does nothing in a cooked build. |
|
|
GetDesiredSize() |
||
|
GetExtentMax() |
||
|
GetExtentMin() |
||
|
const TArray... |
GetIndexData() |
Access the indexes for the order in which to draw the vertexes. |
|
UMaterialInt... |
GetMaterial() |
Material to be used with the specified vector art data. |
|
const TArray... |
GetVertexData() |
Access the slate vertexes. |