Can Character Step Up

Can Character Step Up

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Return true if the given Pawn can step up onto this component. This controls whether they can try to step up on it when they bump in to it, not whether they can walk on it after landing on it.

Target is Primitive Component

Can Character Step Up
Target
Pawn
Return Value

Inputs

Target
Primitive Component Object Reference
Pawn
Pawn Object Reference

the Pawn that wants to step onto this component.

Outputs

Return Value
Boolean