Capsule Trace By Channel

Capsule Trace By Channel

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Sweeps a capsule along the given line and returns the first blocking hit encountered. This trace finds the objects that RESPOND to the given TraceChannel

Target is Kismet System Library

Capsule Trace By Channel
Start
X0
Y 0
Z 0
End
X0
Y 0
Z 0
Radius
Half Height
Trace Channel
TraceTypeQuery1
Trace Complex
Actors to Ignore
Draw Debug Type
None
Ignore Self
Trace Color
Trace Hit Color
Draw Time
Out Hit
Return Value

Inputs

In
Exec
Start
Vector

Start of line segment.

End
Vector

End of line segment.

Radius
Float (single-precision)

Radius of the capsule to sweep

Half Height
Float (single-precision)

Distance from center of capsule to tip of hemisphere endcap.

Trace Channel
ETraceTypeQuery Enum
Trace Complex
Boolean

True to test against complex collision, false to test against simplified collision.

Actors to Ignore
Array of Actor Object References
Draw Debug Type
EDrawDebugTrace Enum
Ignore Self
Boolean
Trace Color
Linear Color Structure
Trace Hit Color
Linear Color Structure
Draw Time
Float (single-precision)

Outputs

Out
Exec
Out Hit
Hit Result Structure

Properties of the trace hit.

Return Value
Boolean

True if there was a hit, false otherwise.