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Returns the distance and closest point to the collision surface. Component must have simple collision to be queried for closest point.
Target is Primitive Component
X0
Y 0
Z 0
None
X0
Y 0
Z 0
|
Out Point on Body
Vector
|
Point on the surface of collision closest to Point |
|
Return Value
Float (single-precision)
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Success if returns > 0.f, if returns 0.f, it is either not convex or inside of the point If returns < 0.f, this primitive does not have collsion |