Multi Sphere Trace By Channel

Multi Sphere Trace By Channel

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Windows

macOS

Linux

Sweeps a sphere along the given line and returns all hits encountered up to and including the first blocking hit. This trace finds the objects that RESPOND to the given TraceChannel

Target is Kismet System Library

Multi Sphere Trace By Channel
Start
X0
Y 0
Z 0
End
X0
Y 0
Z 0
Radius
Trace Channel
TraceTypeQuery1
Trace Complex
Actors to Ignore
Draw Debug Type
None
Ignore Self
Trace Color
Trace Hit Color
Draw Time
Out Hits
Return Value

Inputs

In
Exec
Start
Vector

Start of line segment.

End
Vector

End of line segment.

Radius
Float (single-precision)

Radius of the sphere to sweep

Trace Channel
ETraceTypeQuery Enum
Trace Complex
Boolean

True to test against complex collision, false to test against simplified collision.

Actors to Ignore
Array of Actor Object References
Draw Debug Type
EDrawDebugTrace Enum
Ignore Self
Boolean
Trace Color
Linear Color Structure
Trace Hit Color
Linear Color Structure
Draw Time
Float (single-precision)

Outputs

Out
Exec
Out Hits
Array of Hit Result Structures

A list of hits, sorted along the trace from start to finish. The blocking hit will be the last hit, if there was one.

Return Value
Boolean

True if there was a blocking hit, false otherwise.