Execute

Execute

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Execute the provided Queue. You are responsible for deciding how to handle each job in the queue and processing them. OnExecutorFinished should be called when all jobs are completed, which can report both success, warning, cancel, or error.

For C++ implementations override virtual void Execute_Implementation() const override For Python/BP implementations override @unreal.ufunction(override=True) def execute(self):

Target is Movie Pipeline Executor Base

Execute
Target
Select Asset
In Pipeline Queue
Select Asset

Inputs

In
Exec
Target
Movie Pipeline Executor Base Object Reference
In Pipeline Queue
Movie Pipeline Queue Object Reference

The queue that this should process all jobs for. This can be null when using certain combination of command line render flags/scripting.

Outputs

Out
Exec