Is Consumed

Is Consumed

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Gets whether or not the job has been marked as being consumed. A consumed job is not editable in the UI and should not be submitted for rendering as it is either already finished or already in progress.

For C++ implementations override virtual bool IsConsumed_Implementation() override For Python/BP implementations override @unreal.ufunction(override=True) def is_consumed(self): return ?

Target is Movie Pipeline Executor Job

Is Consumed
Target
Select Asset
Return Value

Inputs

Target
Movie Pipeline Executor Job Object Reference

Outputs

Return Value
Boolean

Gets whether or not the job has been marked as being consumed. A consumed job is not editable in the UI and should not be submitted for rendering as it is either already finished or already in progress.

For C++ implementations override virtual bool IsConsumed_Implementation() override For Python/BP implementations override @unreal.ufunction(override=True) def is_consumed(self): return ?