Is Rendering

Is Rendering

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Report the current state of the executor. This is used to know if we can call Execute again.

For C++ implementations override virtual bool IsRendering_Implementation() const override For Python/BP implementations override @unreal.ufunction(override=True) def is_rendering(self): return ?

Target is Movie Pipeline Executor Base

Is Rendering
Target
Select Asset
Return Value

Inputs

Target
Movie Pipeline Executor Base Object Reference

Outputs

Return Value
Boolean

True if the executor is currently working on a queue to produce a render.