On Duplicated

On Duplicated

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Should be called to clear status and user data after duplication so that jobs stay unique and don't pick up ids or other unwanted behavior from the pareant job.

For C++ implementations override virtual bool OnDuplicated_Implementation() override For Python/BP implementations override @unreal.ufunction(override=True) def on_duplicated(self):

Target is Movie Pipeline Executor Job

On Duplicated
Target
Select Asset

Inputs

In
Exec
Target
Movie Pipeline Executor Job Object Reference

Outputs

Out
Exec