Set Consumed

Set Consumed

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Set the job to be consumed. A consumed job is disabled in the UI and should not be submitted for rendering again. This allows jobs to be added to a queue, the queue submitted to a remote farm (consume the jobs) and then more jobs to be added and the second submission to the farm won't re-submit the already in-progress jobs.

Jobs can be unconsumed when the render finishes to re-enable editing.

For C++ implementations override virtual void SetConsumed_Implementation() override For Python/BP implementations override @unreal.ufunction(override=True) def set_consumed(self, isConsumed):

Target is Movie Pipeline Executor Job

Set Consumed
Target
Select Asset
In Consumed

Inputs

In
Exec
Target
Movie Pipeline Executor Job Object Reference
In Consumed
Boolean

True if the job should be consumed and disabled for editing in the UI.

Outputs

Out
Exec