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Set the status of this job to the given value. This will be shown on the UI if progress is set to a value less than zero. If progress is > 0 then the progress bar will be shown on the UI instead. Progress and Status Message are cosmetic and dependent on the executor to update. Similar to the UMoviePipelineExecutor::SetStatusMessage function, but at a per-job level basis instead.
For C++ implementations override virtual void SetStatusMessage_Implementation() override
For Python/BP implementations override
@unreal.ufunction(override=True)
def set_status_message(self, inStatus):
Target is Movie Pipeline Executor Job
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