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Set the progress of this job to the given value. If a positive value is provided the UI will show the progress bar, while a negative value will make the UI show the status message instead. Progress and Status Message are cosmetic and dependent on the executor to update. Similar to the UMoviePipelineExecutor::SetStatusProgress function, but at a per-job level basis instead.
For C++ implementations override virtual void SetStatusProgress_Implementation() override
For Python/BP implementations override
@unreal.ufunction(override=True)
def set_status_progress(self, inProgress):
Target is Movie Pipeline Executor Job
Select Asset
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In
Exec
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Target
Movie Pipeline Executor Job Object Reference
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In Progress
Float (single-precision)
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The progress (0-1 range) the executor should have. |
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Out
Exec
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