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Begins recording a new named performance stats record. We start by recording the baseline.
Target is Automation Performace Helper
Select Asset
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In
Exec
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Target
Automation Performace Helper Object Reference
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Record Name
String
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In GPUBudget
Float (single-precision)
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In Render Thread Budget
Float (single-precision)
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In Game Thread Budget
Float (single-precision)
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Out
Exec
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