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Actions
Add Simple Collisions |
Same as AddSimpleCollisionsWithNotification but changes are automatically applied. Target is Static Mesh Editor Subsystem |
Add Simple Collisions with Notification |
Add simple collisions to a static mesh. This method replicates what is done when invoking menu entries "Collision > Add [...] Simplified Collision" in the Mesh Editor. Target is Static Mesh Editor Subsystem |
Add UVChannel |
Adds an empty UV channel at the end of the existing channels on the given LOD of a StaticMesh. Target is Static Mesh Editor Subsystem |
Bulk Set Convex Decomposition Collisions |
Same as SetConvexDecompositionCollisionsWithNotification but changes are automatically applied. Target is Static Mesh Editor Subsystem |
Bulk Set Convex Decomposition Collisions with Notification |
Compute convex collisions for a set of static meshes. Any existing collisions will be removed from the static meshes. This method replicates what is done when invoking menu entry "Collision > Auto Convex Collision" in the Mesh Editor. Target is Static Mesh Editor Subsystem |
Enable Section Cast Shadow |
Enables/disables mesh section shadow casting for a specific LOD. Target is Static Mesh Editor Subsystem |
Enable Section Collision |
Enables/disables mesh section collision for a specific LOD. Target is Static Mesh Editor Subsystem |
Generate Box UVChannel |
Generates box UV mapping in the specified UV channel on the given LOD of a StaticMesh. Target is Static Mesh Editor Subsystem |
Generate Cylindrical UVChannel |
Generates cylindrical UV mapping in the specified UV channel on the given LOD of a StaticMesh. Target is Static Mesh Editor Subsystem |
Generate Planar UVChannel |
Generates planar UV mapping in the specified UV channel on the given LOD of a StaticMesh. Target is Static Mesh Editor Subsystem |
Get Collision Complexity |
Get the Collision Trace behavior of a static mesh Target is Static Mesh Editor Subsystem |
Get Convex Collision Count |
Get number of convex collisions present on a static mesh. Target is Static Mesh Editor Subsystem |
Get Lod Count |
Get number of LODs present on a static mesh. Target is Static Mesh Editor Subsystem |
Get Lod Screen Sizes |
Get an array of LOD screen sizes for evaluation. Target is Static Mesh Editor Subsystem |
Get LODMaterial Slot |
Gets the material slot used for a specific LOD section. Target is Static Mesh Editor Subsystem |
Get Nanite Settings |
Get the Nanite Settings for the mesh Target is Static Mesh Editor Subsystem |
Get Num UVChannels |
Returns the number of UV channels for the given LOD of a StaticMesh. Target is Static Mesh Editor Subsystem |
Get Number Materials |
Get number of Materials for a StaticMesh Target is Static Mesh Editor Subsystem |
Get Number Verts |
Get number of StaticMesh verts for an LOD Target is Static Mesh Editor Subsystem |
Get Simple Collision Count |
Get number of simple collisions present on a static mesh. Target is Static Mesh Editor Subsystem |
Has Instance Vertex Colors |
Check whether a static mesh component has vertex colors Target is Static Mesh Editor Subsystem |
Has Vertex Colors |
Check whether a static mesh has vertex colors Target is Static Mesh Editor Subsystem |
Insert UVChannel |
Inserts an empty UV channel at the specified channel index on the given LOD of a StaticMesh. Target is Static Mesh Editor Subsystem |
Is Section Collision Enabled |
Checks if a specific LOD mesh section has collision. Target is Static Mesh Editor Subsystem |
Remove Collisions |
Same as RemoveCollisionsWithNotification but changes are applied. Target is Static Mesh Editor Subsystem |
Remove Collisions with Notification |
Remove collisions from a static mesh. This method replicates what is done when invoking menu entries "Collision > Remove Collision" in the Mesh Editor. Target is Static Mesh Editor Subsystem |
Remove Lods |
Remove LODs on a static mesh except LOD 0. Target is Static Mesh Editor Subsystem |
Remove UVChannel |
Removes the UV channel at the specified channel index on the given LOD of a StaticMesh. Target is Static Mesh Editor Subsystem |
Replace Mesh Components Materials |
Find the references of the material MaterialToReplaced on all the MeshComponents provided and replace it by NewMaterial. Target is Static Mesh Editor Subsystem |
Replace Mesh Components Materials on Actors |
Find the references of the material MaterialToReplaced on all the MeshComponents of all the Actors provided and replace it by NewMaterial. Target is Static Mesh Editor Subsystem |
Replace Mesh Components Meshes |
Find the references of the mesh MeshToBeReplaced on all the MeshComponents provided and replace it by NewMesh. The editor should not be in play in editor mode. Target is Static Mesh Editor Subsystem |
Replace Mesh Components Meshes on Actors |
Find the references of the mesh MeshToBeReplaced on all the MeshComponents of all the Actors provided and replace it by NewMesh. Target is Static Mesh Editor Subsystem |
Set Allow CPUAccess |
Sets StaticMeshFlag bAllowCPUAccess Target is Static Mesh Editor Subsystem |
Set Convex Decomposition Collisions |
Same as SetConvexDecompositionCollisionsWithNotification but changes are automatically applied. Target is Static Mesh Editor Subsystem |
Set Convex Decomposition Collisions with Notification |
Add a convex collision to a static mesh. Any existing collisions will be removed from the static mesh. This method replicates what is done when invoking menu entry "Collision > Auto Convex Collision" in the Mesh Editor. Target is Static Mesh Editor Subsystem |
Set Generate Lightmap UVs |
Set Generate Lightmap UVs for StaticMesh Target is Static Mesh Editor Subsystem |
Set Lod from Static Mesh |
Adds or create a LOD at DestinationLodIndex using the geometry from SourceStaticMesh SourceLodIndex Target is Static Mesh Editor Subsystem |
Set LODMaterial Slot |
Sets the material slot for a specific LOD. Target is Static Mesh Editor Subsystem |
Set Lods |
Same as SetLodsWithNotification but changes are applied. Target is Static Mesh Editor Subsystem |
Set Lods with Notification |
Remove then add LODs on a static mesh. The static mesh must have at least LOD 0. The LOD 0 of the static mesh is kept after removal. The build settings of LOD 0 will be applied to all subsequent LODs. Target is Static Mesh Editor Subsystem |
Set Nanite Settings |
Get the Nanite Settings for the mesh Target is Static Mesh Editor Subsystem |