Add UVChannel

Add UVChannel

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Adds an empty UV channel at the end of the existing channels on the given LOD of a StaticMesh.

Target is Static Mesh Editor Subsystem

Add UVChannel
Target
Select Asset
Static Mesh
Select Asset
LODIndex
0
Return Value

Inputs

In
Exec
Target
Static Mesh Editor Subsystem Object Reference
Static Mesh
Static Mesh Object Reference

Static mesh on which to add a UV channel.

LODIndex
Integer

Index of the StaticMesh LOD.

Outputs

Out
Exec
Return Value
Boolean

true if a UV channel was added.