Generate Box UVChannel

Generate Box UVChannel

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Generates box UV mapping in the specified UV channel on the given LOD of a StaticMesh.

Target is Static Mesh Editor Subsystem

Generate Box UVChannel
Target
Select Asset
Static Mesh
Select Asset
LODIndex
0
UVChannel Index
0
Position
X0
Y 0
Z 0
Orientation
R 0
P 0
Y0
Size
X0
Y 0
Z 0
Return Value

Inputs

In
Exec
Target
Static Mesh Editor Subsystem Object Reference
Static Mesh
Static Mesh Object Reference

Static mesh on which to generate the UV mapping.

LODIndex
Integer

Index of the StaticMesh LOD.

UVChannel Index
Integer

Channel where to save the UV mapping.

Position
Vector (by ref)

Position of the center of the projection gizmo.

Orientation
Rotator (by ref)

Rotation to apply to the projection gizmo.

Size
Vector (by ref)

The size of the box projection gizmo.

Outputs

Out
Exec
Return Value
Boolean

true if the UV mapping was generated.