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Actions
Contains |
Returns true if the provided element key is valid Target is Rig Hierarchy |
Copy Hierarchy |
Copies the contents of a hierarchy onto this one Target is Rig Hierarchy |
Copy Pose |
Copies the contents of a hierarchy onto this one Target is Rig Hierarchy |
Find Bone |
Returns bone element for a given key, for scripting purpose only, for cpp usage, use Find<FRigBoneElement>() Target is Rig Hierarchy |
Find Control |
Returns control element for a given key, for scripting purpose only, for cpp usage, use Find<FRigControlElement>() Target is Rig Hierarchy |
Find Null |
Returns null element for a given key, for scripting purpose only, for cpp usage, use Find<FRigControlElement>() Target is Rig Hierarchy |
Get All Keys |
Returns all element keys of this hierarchy Target is Rig Hierarchy |
Get Bones |
Returns all Bone elements Target is Rig Hierarchy |
Get Children |
Returns the child elements of a given element key Target is Rig Hierarchy |
Get Control Value |
Returns a control's current value given its key Target is Rig Hierarchy |
Get Control Value by Index |
Returns a control's current value given its index Target is Rig Hierarchy |
Get Controller |
Returns a controller for this hierarchy Target is Rig Hierarchy |
Get Controls |
Returns all Control elements Target is Rig Hierarchy |
Get Curve Value |
Returns a curve's value given its key Target is Rig Hierarchy |
Get Curve Value by Index |
Returns a curve's value given its index Target is Rig Hierarchy |
Get Curves |
Returns all Curve elements Target is Rig Hierarchy |
Get Euler Transform from Control Value |
Returns the contained FEulerTransform value from a a Rig Control Value Target is Rig Hierarchy |
Get First Parent |
Returns the first parent element of a given element key Target is Rig Hierarchy |
Get Float from Control Value |
Returns the contained float value from a a Rig Control Value Target is Rig Hierarchy |
Get Global Control Offset Transform |
Returns the global offset transform for a given control element. Target is Rig Hierarchy |
Get Global Control Offset Transform by Index |
Returns the global offset transform for a given control element. Target is Rig Hierarchy |
Get Global Control Shape Transform |
Returns the global shape transform for a given control element. Target is Rig Hierarchy |
Get Global Control Shape Transform by Index |
Returns the global shape transform for a given control element. Target is Rig Hierarchy |
Get Global Transform |
Returns the global current or initial value for a given key. If the key is invalid FTransform::Identity will be returned. Target is Rig Hierarchy |
Get Global Transform by Index |
Returns the global current or initial value for a element index. If the index is invalid FTransform::Identity will be returned. Target is Rig Hierarchy |
Get Index |
Returns the index of an element given its key Target is Rig Hierarchy |
Get Int from Control Value |
Returns the contained int32 value from a a Rig Control Value Target is Rig Hierarchy |
Get Key |
Returns the key of an element given its index Target is Rig Hierarchy |
Get Local Transform |
Returns the local current or initial value for a given key. If the key is invalid FTransform::Identity will be returned. Target is Rig Hierarchy |
Get Local Transform by Index |
Returns the local current or initial value for a element index. If the index is invalid FTransform::Identity will be returned. Target is Rig Hierarchy |
Get Nulls |
Returns all Null elements Target is Rig Hierarchy |
Get Number Of Parents |
Returns the number of parents of an element Target is Rig Hierarchy |
Get Parent Transform |
Returns the global current or initial value for a given key. If the element does not have a parent FTransform::Identity will be returned. Target is Rig Hierarchy |
Get Parent Transform by Index |
Returns the global current or initial value for a given element index. If the element does not have a parent FTransform::Identity will be returned. Target is Rig Hierarchy |
Get Parent Weight |
Returns the weight of a parent below a multi parent element Target is Rig Hierarchy |
Get Parent Weight Array |
Returns the weights of all parents below a multi parent element Target is Rig Hierarchy |
Get Parents |
Returns the parent elements of a given element key Target is Rig Hierarchy |
Get Pose |
Returns the current / initial pose of the hierarchy Target is Rig Hierarchy |
Get Previous Name |
Returns the previous name of an element prior to a rename operation Target is Rig Hierarchy |
Get Previous Parent |
Returns the previous parent of an element prior to a reparent operation Target is Rig Hierarchy |
Get References |
Returns all references Target is Rig Hierarchy |
Get RigidBodies |
Returns all RigidBody elements Target is Rig Hierarchy |
Get Rotator from Control Value |
Returns the contained FRotator value from a a Rig Control Value Target is Rig Hierarchy |
Get Selected Keys |
Returns the keys of selected elements @InTypeFilter The types to retrieve the selection for Target is Rig Hierarchy |
Get Transform from Control Value |
Returns the contained FTransform value from a a Rig Control Value Target is Rig Hierarchy |
Get Transform No Scale from Control Value |
Returns the contained FTransformNoScale value from a a Rig Control Value Target is Rig Hierarchy |
Get Vector 2DFrom Control Value |
Returns the contained FVector2D value from a a Rig Control Value Target is Rig Hierarchy |
Get Vector from Control Value |
Returns the contained FVector value from a a Rig Control Value Target is Rig Hierarchy |
Is Parented To |
Returns true if an element is parented to another element Target is Rig Hierarchy |
Is Selected |
Returns true if a given element is selected Target is Rig Hierarchy |
Is Selected by Index |
Returns true if a given element is selected Target is Rig Hierarchy |
Is Valid Index |
Returns true if the provided element index is valid Target is Rig Hierarchy |
Make Control Value from Bool |
Creates a rig control value from a bool value Target is Rig Hierarchy |
Make Control Value from Euler Transform |
Creates a rig control value from a FEulerTransform value Target is Rig Hierarchy |
Make Control Value from Float |
Creates a rig control value from a float value Target is Rig Hierarchy |
Make Control Value from Int |
Creates a rig control value from a int32 value Target is Rig Hierarchy |
Make Control Value from Rotator |
Creates a rig control value from a FRotator value Target is Rig Hierarchy |
Make Control Value from Transform |
Creates a rig control value from a FTransform value Target is Rig Hierarchy |
Make Control Value from Transform No Scale |
Creates a rig control value from a FTransformNoScale value Target is Rig Hierarchy |
Make Control Value from Vector |
Creates a rig control value from a FVector value Target is Rig Hierarchy |
Make Control Value from Vector 2D |
Creates a rig control value from a FVector2D value Target is Rig Hierarchy |
Num |
Returns the number of elements in the Hierarchy. Target is Rig Hierarchy |
Reset |
Clears the whole hierarchy and removes all elements. Target is Rig Hierarchy |
Reset Curve Values |
Resets all curves to 0.0 Target is Rig Hierarchy |
Reset Pose to Initial |
Resets the current pose of a filtered lost if elements to the initial / ref pose. Target is Rig Hierarchy |
Send Auto Key Event |
Sends an autokey event from the hierarchy to the world Target is Rig Hierarchy |
Set Control Offset Transform |
Sets the offset transform for a given control element by key Target is Rig Hierarchy |
Set Control Offset Transform by Index |
Sets the local offset transform for a given control element by index Target is Rig Hierarchy |
Set Control Settings |
Sets the control settings for a given control element by key Target is Rig Hierarchy |
Set Control Settings by Index |
Sets the control settings for a given control element by index Target is Rig Hierarchy |
Set Control Shape Transform |
Sets the shape transform for a given control element by key Target is Rig Hierarchy |
Set Control Shape Transform by Index |
Sets the local shape transform for a given control element by index Target is Rig Hierarchy |
Set Control Value |
Sets a control's current value given its key Target is Rig Hierarchy |
Set Control Value by Index |
Sets a control's current value given its index Target is Rig Hierarchy |
Set Control Visibility |
Sets a control's current visibility based on a key Target is Rig Hierarchy |
Set Control Visibility by Index |
Sets a control's current visibility based on a key Target is Rig Hierarchy |
Set Curve Value |
Sets a curve's value given its key Target is Rig Hierarchy |
Set Curve Value by Index |
Sets a curve's value given its index Target is Rig Hierarchy |
Set Global Transform |
Sets the global current or initial transform for a given key. Target is Rig Hierarchy |
Set Global Transform by Index |
Sets the global current or initial transform for a given element index. Target is Rig Hierarchy |
Set Local Transform |
Sets the local current or initial transform for a given key. Target is Rig Hierarchy |
Set Local Transform by Index |
Sets the local current or initial transform for a given element index. Target is Rig Hierarchy |
Set Parent Weight |
Sets the weight of a parent below a multi parent element Target is Rig Hierarchy |
Set Parent Weight Array |
Sets the all of the weights of the parents of a multi parent element Target is Rig Hierarchy |
Set Pose |
Sets the current / initial pose of the hierarchy Target is Rig Hierarchy |
Sort Keys |
Sorts the input key list by traversing the hierarchy Target is Rig Hierarchy |
Switch to Default Parent |
Switches a multi parent element to its first parent Target is Rig Hierarchy |
Switch to Parent |
Switches a multi parent element to a single parent. This sets the new parent's weight to 1.0 and disables weights for all other potential parents. Target is Rig Hierarchy |
Switch to World Space |
Switches a multi parent element to world space. This injects a world space reference. Target is Rig Hierarchy |