unreal.AIAsyncTaskBlueprintProxy

class unreal.AIAsyncTaskBlueprintProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

AIAsync Task Blueprint Proxy

C++ Source:

  • Module: AIModule

  • File: AIAsyncTaskBlueprintProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_fail (OAISimpleDelegate): [Read-Write] On Fail

  • on_success (OAISimpleDelegate): [Read-Write] On Success

property on_fail: OAISimpleDelegate

[Read-Write] On Fail

Type:

(OAISimpleDelegate)

property on_success: OAISimpleDelegate

[Read-Write] On Success

Type:

(OAISimpleDelegate)