unreal.AISenseAffiliationFilter

class unreal.AISenseAffiliationFilter(detect_enemies: bool = False, detect_neutrals: bool = False, detect_friendlies: bool = False)

Bases: StructBase

AISense Affiliation Filter

C++ Source:

  • Module: AIModule

  • File: AIPerceptionTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • detect_enemies (bool): [Read-Write] Detect Enemies

  • detect_friendlies (bool): [Read-Write] Detect Friendlies

  • detect_neutrals (bool): [Read-Write] Detect Neutrals

property detect_enemies: bool

[Read-Only] Detect Enemies

Type:

(bool)

property detect_friendlies: bool

[Read-Only] Detect Friendlies

Type:

(bool)

property detect_neutrals: bool

[Read-Only] Detect Neutrals

Type:

(bool)