unreal.AISenseConfig_Hearing

class unreal.AISenseConfig_Hearing(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AISenseConfig

AISense Config Hearing

C++ Source:

  • Module: AIModule

  • File: AISenseConfig_Hearing.h

Editor Properties: (see get_editor_property/set_editor_property)

  • debug_color (Color): [Read-Write] Debug Color

  • detection_by_affiliation (AISenseAffiliationFilter): [Read-Write] Detection by Affiliation

  • hearing_range (float): [Read-Write] Hearing Range

  • implementation (type(Class)): [Read-Write] Implementation

  • lo_s_hearing_range (float): [Read-Write] Lo SHearing Range

  • max_age (float): [Read-Write] Max Age: specifies age limit after stimuli generated by this sense become forgotten. 0 means “never”

  • starts_enabled (bool): [Read-Write] Starts Enabled: determines whether given sense starts in an enabled state

  • use_lo_s_hearing (bool): [Read-Write] Use Lo SHearing: Warning: has significant runtime cost

property detection_by_affiliation: AISenseAffiliationFilter

[Read-Only] Detection by Affiliation

Type:

(AISenseAffiliationFilter)

property hearing_range: float

[Read-Only] Hearing Range

Type:

(float)

property implementation: Class

[Read-Only] Implementation

Type:

(type(Class))

property lo_s_hearing_range: float

[Read-Only] Lo SHearing Range

Type:

(float)