unreal.AISenseEvent_Hearing
¶
- class unreal.AISenseEvent_Hearing(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AISenseEvent
AISense Event Hearing
C++ Source:
Module: AIModule
File: AISenseEvent_Hearing.h
Editor Properties: (see get_editor_property/set_editor_property)
event
(AINoiseEvent): [Read-Write] Event
- property event: AINoiseEvent¶
[Read-Write] Event
- Type: