unreal.AISenseEvent_Hearing

class unreal.AISenseEvent_Hearing(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AISenseEvent

AISense Event Hearing

C++ Source:

  • Module: AIModule

  • File: AISenseEvent_Hearing.h

Editor Properties: (see get_editor_property/set_editor_property)

  • event (AINoiseEvent): [Read-Write] Event

property event: AINoiseEvent

[Read-Write] Event

Type:

(AINoiseEvent)