unreal.AIStimulus

class unreal.AIStimulus(age: float = 0.0, expiration_age: float = 0.0, strength: float = 0.0, stimulus_location: Vector = Ellipsis, receiver_location: Vector = Ellipsis, tag: Name = 'None', successfully_sensed: bool = False)

Bases: StructBase

C++ Source:

  • Module: AIModule

  • File: AIPerceptionTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • age (float): [Read-Write] Age

  • expiration_age (float): [Read-Write] Expiration Age

  • receiver_location (Vector): [Read-Write] Receiver Location

  • stimulus_location (Vector): [Read-Write] Stimulus Location

  • strength (float): [Read-Write] Strength

  • successfully_sensed (bool): [Read-Write] Successfully Sensed

  • tag (Name): [Read-Write] Tag

property age: float

[Read-Write] Age

Type:

(float)

property expiration_age: float

[Read-Write] Expiration Age

Type:

(float)

property receiver_location: Vector

[Read-Write] Receiver Location

Type:

(Vector)

property stimulus_location: Vector

[Read-Write] Stimulus Location

Type:

(Vector)

property strength: float

[Read-Write] Strength

Type:

(float)

property successfully_sensed: bool

[Read-Write] Successfully Sensed

Type:

(bool)

property tag: Name

[Read-Write] Tag

Type:

(Name)