unreal.AITestSpawnInfoBase

class unreal.AITestSpawnInfoBase(spawn_location: Actor = Ellipsis, number_to_spawn: int = 0, spawn_delay: float = 0.0, pre_spawn_delay: float = 0.0)

Bases: StructBase

FAITestSpawnInfoBase

Base struct defining where & when to spawn. Used within a FAITestSpawnSetBase class.

C++ Source:

  • Module: FunctionalTesting

  • File: FunctionalAITest.h

Editor Properties: (see get_editor_property/set_editor_property)

  • number_to_spawn (int32): [Read-Write] Number to Spawn

  • pre_spawn_delay (float): [Read-Write] Pre Spawn Delay: delay before attempting first spawn

  • spawn_delay (float): [Read-Write] Spawn Delay: delay between consecutive spawn attempts

  • spawn_location (Actor): [Read-Write] Spawn Location: Where should AI be spawned

property number_to_spawn: int

[Read-Write] Number to Spawn

Type:

(int32)

property pre_spawn_delay: float

[Read-Write] Pre Spawn Delay: delay before attempting first spawn

Type:

(float)

property spawn_delay: float

[Read-Write] Spawn Delay: delay between consecutive spawn attempts

Type:

(float)

property spawn_location: Actor

[Read-Write] Spawn Location: Where should AI be spawned

Type:

(Actor)