unreal.ARFaceGeometry
¶
- class unreal.ARFaceGeometry(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ARTrackedGeometry
ARFace Geometry
C++ Source:
Module: AugmentedReality
File: ARTrackable.h
Editor Properties: (see get_editor_property/set_editor_property)
is_tracked
(bool): [Read-Write] Is Tracked: Whether the face is currently being tracked by the AR systemlook_at_target
(Vector): [Read-Write] Look at Target: The target the eyes are looking atunique_id
(Guid): [Read-Write] Unique Id
- get_blend_shape_value(blend_shape) float ¶
Get Blend Shape Value
- Parameters:
blend_shape (ARFaceBlendShape) –
- Return type:
- get_blend_shapes() Map[ARFaceBlendShape, float] ¶
Get Blend Shapes
- Return type: