unreal.ARUtilitiesFunctionLibrary

class unreal.ARUtilitiesFunctionLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintFunctionLibrary

ARUtilities Function Library

C++ Source:

  • Plugin: ARUtilities

  • Module: ARUtilities

  • File: ARUtilitiesFunctionLibrary.h

classmethod update_camera_texture_param(material_instance, camera_texture, color_scale=1.000000) None

Update material texture parameter using pre-defined names: For regular texture: CameraTexture For external texture: ExternalCameraTexture

Parameters:
classmethod update_scene_depth_texture(material_instance, scene_depth_texture, depth_to_meter_scale=1.000000) None

Update material texture parameter using pre-defined names: Scene depth texture: SceneDepthTexture Depth to meter scale: DepthToMeterScale

Parameters:
classmethod update_world_to_meter_scale(material_instance, world_to_meter_scale=100.000000) None

Update material texture parameter using pre-defined names: World to meter scale: WorldToMeterScale

Parameters: