unreal.AbcConversionSettings

class unreal.AbcConversionSettings(preset: AbcConversionPreset = Ellipsis, flip_u: bool = False, flip_v: bool = False, scale: Vector = Ellipsis, rotation: Vector = Ellipsis)

Bases: StructBase

Abc Conversion Settings

C++ Source:

  • Plugin: AlembicImporter

  • Module: AlembicLibrary

  • File: AbcImportSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • flip_u (bool): [Read-Write] Flip U: Flag whether or not to flip the U channel in the Texture Coordinates

  • flip_v (bool): [Read-Write] Flip V: Flag whether or not to flip the V channel in the Texture Coordinates

  • preset (AbcConversionPreset): [Read-Write] Preset: Currently preset that should be applied

  • rotation (Vector): [Read-Write] Rotation: Rotation in Euler angles that should be applied

  • scale (Vector): [Read-Write] Scale: Scale value that should be applied

property flip_u: bool

[Read-Write] Flip U: Flag whether or not to flip the U channel in the Texture Coordinates

Type:

(bool)

property flip_v: bool

[Read-Write] Flip V: Flag whether or not to flip the V channel in the Texture Coordinates

Type:

(bool)

property preset: AbcConversionPreset

[Read-Write] Preset: Currently preset that should be applied

Type:

(AbcConversionPreset)

property rotation: Vector

[Read-Write] Rotation: Rotation in Euler angles that should be applied

Type:

(Vector)

property scale: Vector

[Read-Write] Scale: Scale value that should be applied

Type:

(Vector)