unreal.AbilityAsync_WaitGameplayEffectApplied
¶
- class unreal.AbilityAsync_WaitGameplayEffectApplied(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AbilityAsync
This action listens for specific gameplay effect applications based off specified tags. Effects themselves are not replicated; rather the tags they grant, the attributes they change, and the gameplay cues they emit are replicated. This will only listen for local server or predicted client effects.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilityAsync_WaitGameplayEffectApplied.h
Editor Properties: (see get_editor_property/set_editor_property)
on_applied
(OnAppliedDelegate): [Read-Write] On Applied
- property on_applied: OnAppliedDelegate¶
[Read-Write] On Applied
- Type:
(OnAppliedDelegate)