unreal.AbilityTask_ApplyRootMotionJumpForce
¶
- class unreal.AbilityTask_ApplyRootMotionJumpForce(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AbilityTask_ApplyRootMotion_Base
Applies force to character’s movement
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilityTask_ApplyRootMotionJumpForce.h
Editor Properties: (see get_editor_property/set_editor_property)
on_finish
(ApplyRootMotionJumpForceDelegate): [Read-Write] On Finishon_landed
(ApplyRootMotionJumpForceDelegate): [Read-Write] On Landed
- property on_finish: ApplyRootMotionJumpForceDelegate¶
[Read-Write] On Finish
- Type:
- property on_landed: ApplyRootMotionJumpForceDelegate¶
[Read-Write] On Landed
- Type: