unreal.AbilityTask_ApplyRootMotionJumpForce

class unreal.AbilityTask_ApplyRootMotionJumpForce(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AbilityTask_ApplyRootMotion_Base

Applies force to character’s movement

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: AbilityTask_ApplyRootMotionJumpForce.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_finish (ApplyRootMotionJumpForceDelegate): [Read-Write] On Finish

  • on_landed (ApplyRootMotionJumpForceDelegate): [Read-Write] On Landed

finish() None

Finish

property on_finish: ApplyRootMotionJumpForceDelegate

[Read-Write] On Finish

Type:

(ApplyRootMotionJumpForceDelegate)

property on_landed: ApplyRootMotionJumpForceDelegate

[Read-Write] On Landed

Type:

(ApplyRootMotionJumpForceDelegate)