unreal.AbilityTask_ApplyRootMotionMoveToActorForce

class unreal.AbilityTask_ApplyRootMotionMoveToActorForce(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AbilityTask_ApplyRootMotion_Base

Applies force to character’s movement

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: AbilityTask_ApplyRootMotionMoveToActorForce.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_finished (ApplyRootMotionMoveToActorForceDelegate): [Read-Write] On Finished

property on_finished: ApplyRootMotionMoveToActorForceDelegate

[Read-Write] On Finished

Type:

(ApplyRootMotionMoveToActorForceDelegate)