unreal.AbilityTask_ApplyRootMotionRadialForce

class unreal.AbilityTask_ApplyRootMotionRadialForce(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AbilityTask_ApplyRootMotion_Base

Applies force to character’s movement

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: AbilityTask_ApplyRootMotionRadialForce.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_finish (ApplyRootMotionRadialForceDelegate): [Read-Write] On Finish

property on_finish: ApplyRootMotionRadialForceDelegate

[Read-Write] On Finish

Type:

(ApplyRootMotionRadialForceDelegate)