unreal.AbilityTask_ApplyRootMotion_Base

class unreal.AbilityTask_ApplyRootMotion_Base(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AbilityTask

Base class for ability tasks that apply root motion

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: AbilityTask_ApplyRootMotion_Base.h