unreal.AbilityTask_WaitGameplayEffectApplied_Self

class unreal.AbilityTask_WaitGameplayEffectApplied_Self(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AbilityTask_WaitGameplayEffectApplied

Ability Task Wait Gameplay Effect Applied Self

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: AbilityTask_WaitGameplayEffectApplied_Self.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_applied (GameplayEffectAppliedSelfDelegate): [Read-Write] On Applied

property on_applied: GameplayEffectAppliedSelfDelegate

[Read-Write] On Applied

Type:

(GameplayEffectAppliedSelfDelegate)