- class unreal.AbilityTask_WaitOverlap(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
- Fixme: this is still incomplete and probablyh not what most games want for melee systems.
-Only actually activates on Blocking hits -Uses first PrimitiveComponent instead of being able to specify arbitrary component.
Editor Properties: (see get_editor_property/set_editor_property)
on_overlap(WaitOverlapDelegate): [Read-Write] On Overlap