class unreal.AbilityTask_WaitOverlap(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AbilityTask

Fixme: this is still incomplete and probablyh not what most games want for melee systems.

-Only actually activates on Blocking hits -Uses first PrimitiveComponent instead of being able to specify arbitrary component.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: AbilityTask_WaitOverlap.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_overlap (WaitOverlapDelegate): [Read-Write] On Overlap

property on_overlap: WaitOverlapDelegate

[Read-Write] On Overlap