unreal.AchievementWriteCallbackProxy

class unreal.AchievementWriteCallbackProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: OnlineBlueprintCallProxyBase

Achievement Write Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils

  • Module: OnlineSubsystemUtils

  • File: AchievementWriteCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (AchievementWriteDelegate): [Read-Write] On Failure: Called when there is an unsuccessful achievement write

  • on_success (AchievementWriteDelegate): [Read-Write] On Success: Called when there is a successful achievement write

property on_failure: AchievementWriteDelegate

[Read-Write] On Failure: Called when there is an unsuccessful achievement write

Type:

(AchievementWriteDelegate)

property on_success: AchievementWriteDelegate

[Read-Write] On Success: Called when there is a successful achievement write

Type:

(AchievementWriteDelegate)