- class unreal.ActiveGameplayEffectHandle¶
- This handle is required for things outside of FActiveGameplayEffectsContainer to refer to a specific active GameplayEffect
For example if a skill needs to create an active effect and then destroy that specific effect that it created, it has to do so through a handle. a pointer or index into the active list is not sufficient.
ActiveGameplayEffectHandleEquality operator for two Active Gameplay Effect Handles
ActiveGameplayEffectHandleInequality operator for two Active Gameplay Effect Handles