unreal.ActorPerceptionBlueprintInfo

class unreal.ActorPerceptionBlueprintInfo(target: Actor = Ellipsis, last_sensed_stimuli: Array[AIStimulus] = [], is_hostile: bool = False)

Bases: StructBase

Actor Perception Blueprint Info

C++ Source:

  • Module: AIModule

  • File: AIPerceptionComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_hostile (bool): [Read-Write] Is Hostile

  • last_sensed_stimuli (Array[AIStimulus]): [Read-Write] Last Sensed Stimuli

  • target (Actor): [Read-Write] Target

property is_hostile: bool

[Read-Write] Is Hostile

Type:

(bool)

property last_sensed_stimuli: Array[AIStimulus]

[Read-Write] Last Sensed Stimuli

Type:

(Array[AIStimulus])

property target: Actor

[Read-Write] Target

Type:

(Actor)