class unreal.AimTarget

Bases: StructBase

Aim Target

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_AimConstraint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • align_vector (Vector): [Read-Write] Align Vector: # Orient To Target Transforms mode only : Vector in the space of Target Transform to which the Aim Vector will be aligned

  • transform (Transform): [Read-Write] Transform: # Aim at/Align to this Transform

  • weight (float): [Read-Write] Weight: # Target Weight